AI Insights · Timothy · July 2024
Top 5 Boxing Games on Android in Belgium: Q2 2024 Performance
Discover the performance trends of the top 5 boxing games on Android in Belgium during Q2 2024, including downloads, revenue, and active user metrics.
In Q2 2024, the top 5 boxing games on the Android platform in Belgium showcased varied performance trends. Here’s a detailed look at their downloads, revenue, and weekly active users.
I, The One — Fun Fighting Game by CASUAL AZUR GAMES experienced fluctuations in both revenue and user engagement. Revenue peaked at $25 in early June but saw a significant decline towards the end of the quarter, dropping to just $1. Downloads followed a similar pattern, starting strong with 861 in the first week of April and decreasing to 414 by the last week of June. Weekly active users (WAU) also showed a downward trend, beginning at 2.1K and ending at 1.1K.
Arm Wrestling Master from GOODROID, Inc. had a stable presence with no revenue reported throughout the quarter. Downloads started at 1.2K in early April, fluctuating and ending at 344 in the final week of June. WAU began at 3.6K and saw a slight decline, closing the quarter at 2.5K.
EA SPORTS™ UFC® Mobile 2 by ELECTRONIC ARTS showed notable revenue spikes, with a peak of $120 in mid-May. However, revenue dipped to $38 by the end of June. Downloads remained relatively stable, averaging around 350 each week. WAU started at 1K and remained steady throughout the quarter, ending at 952.
Real Boxing 2 from Vivid Games S.A. saw a consistent revenue stream, peaking at $112 in late April and maintaining around $60-$100 towards the end of the quarter. Downloads were modest, starting at 415 and ending at 262. WAU showed a similar trend, beginning at 707 and closing at 456.
Punchy Race: Run & Fight Game, another title from CASUAL AZUR GAMES, did not generate revenue during this period. Downloads saw a peak of 498 in late May but dropped to 114 by the end of June. WAU started at 1.1K and experienced a decline, ending the quarter at 554.
These insights are based on data from Sensor Tower, where more detailed analytics can be found.